A lazy search mod for blocks in VintageStory
- Vintage Story game installation
- .NET SDK 7.0 (or whatever the current game verison requires currently)
- IDE: Visual Studio Code with C# extension
Those env. variables are used in .csproj and launch.json.
VINTAGE_STORY: points to the where the game is installed (thus i.e./usr/share/vintagestoryor%AppData%\Vintagestory)VINTAGE_STORY_DATA: points to the user data directory (thus i.e.$HOME/.config/VintagestoryDataor%AppData%\VintagestoryData)
Syntax: /lz <radius from player position> <string (word) searched in block path> - searches for blocks in the world
Syntax: /lzd <radius from player position> <string (word) searched in block path> [height above player head = 0] - searches for blocks in the world, but below the players head (optional starting above player head)
Syntax: /lz_mb [max blocks to uncover] - get/set maximal block-highlights as criterion for searching
Syntax: /lz_cl - clears any visible highlights
Syntax: /lz_st - stops the currently running search
Base project setup from copygirl (https://github.com/copygirl/howto-example-mod), thanks to You!