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Item Bag Support and Possibly Others #3
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Added a sub-id system to be able to save the item bag type, before once set all bags resulted in opening the same bag now it saves properly. |
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Your now able to use items that are set, from a bags inventory. (Quick and Instant Menus) Your able to find, and assign Item Bags from within an Omni bag when in inventory. (Quick and Instant Menus) Due to special case of Item Bags, Icons are not saved properly had to do some cashing to get it to semi save (Gray Icon) when bags are set, but are out of inventory or Omni Bag. Going into game start to config from Title Screen, and a bag is already set you'll see them as an error item, but once a save is loaded it will fix itself. After some light testing I've found this plays very well and is seamless, all that's left is some polishing, but I'll leave that to you. I might add some more features as I come up with them or find bugs. |
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| (Color)config.Style.InnerBackgroundColor * BackgroundOpacity |
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Added this to control Quick Menu color while still keeping transparency
I went through and added Item bag support and inextension weird item such as those.
I also went and made the bags able to be open with Primary Action, Quick and Instant Menus.
This also fixes the crash that was happening with Instant Action whenever a Bag was present in Inventory.