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ef1c8b2
Add mideast and roman central rail hub art
instafluff0 Dec 16, 2025
afcd46b
Add central rail hub
instafluff0 Dec 16, 2025
0551d73
Allow districts to generate resources, same as mills
instafluff0 Dec 16, 2025
8c7cff7
Add support for river alignment with districts and wonders (Hoover Da…
instafluff0 Dec 16, 2025
d27f624
Add Hoover Dam
instafluff0 Dec 16, 2025
32b17c1
Add extended_height property and handling for tall districts
instafluff0 Dec 17, 2025
2ecf631
Add Ski Resort
instafluff0 Dec 17, 2025
a59ee58
Update Ski Resort config, art
instafluff0 Dec 17, 2025
73aace0
Add Delicate Arch
instafluff0 Dec 17, 2025
b3ac4b3
Add custom_height and width; Fix divide by zero bug with distro hubs;…
instafluff0 Dec 17, 2025
59b7d80
Update distro hub divisor formula; Fix wonder alt dir direction
instafluff0 Dec 17, 2025
a6a63be
Allow hydro dams to be built if river within work radius; Prevent AI …
instafluff0 Dec 17, 2025
603daaa
Ensure AI workers build roads, not needless cross coast
instafluff0 Dec 18, 2025
be2b4bc
Add feature for reduce pop if neighborhood destroyed; Better handling…
instafluff0 Dec 18, 2025
b9d0428
Mostly sorted out city build improvements
instafluff0 Dec 19, 2025
88cf0b0
More refinements to patch_City_can_build_improvement, but not quite t…
instafluff0 Dec 19, 2025
24a1c1b
Add wonder exists check in patch_City_can_build_improvement; Use disp…
instafluff0 Dec 19, 2025
27c0a99
Update great lighthouse art
instafluff0 Dec 19, 2025
4a71586
Update great lighthouse art
instafluff0 Dec 20, 2025
834bc9e
Add central rail hub to config; Update art; Add initial canal art
instafluff0 Dec 23, 2025
9afbf35
Add flag & implementation for show_ai_city_location_desirability_if_s…
instafluff0 Jan 2, 2026
af4386d
Merge branch 'ports' of https://github.com/instafluff0/C3X_Districts …
instafluff0 Jan 2, 2026
4fd5ebc
Finish park art
instafluff0 Jan 2, 2026
b914c3e
Complete Park config & code to remove forest upon completion
instafluff0 Jan 2, 2026
32d5090
Add Offshore Extraction Zone art and config
instafluff0 Jan 3, 2026
c2f25a0
Add Savanna art & config
instafluff0 Jan 3, 2026
bbbc759
Add Geirangerfjord art & config; Remove Greenland cliffs; Remove sea …
instafluff0 Jan 3, 2026
c4e9b9b
Add industrial bridge angle 1 art
instafluff0 Jan 4, 2026
05ed88d
Tentatively finish industrial bridge art
instafluff0 Jan 4, 2026
c91569d
Add data center
instafluff0 Jan 4, 2026
5033624
Add Data Center art & config; Remove Research Lab building from Campu…
instafluff0 Jan 4, 2026
eca1098
Fix Data Center art magenta & green indexing
instafluff0 Jan 5, 2026
7c659c5
Initial attempt at adding Power Station art, config, rendering code
instafluff0 Jan 6, 2026
cfc1ab7
Fix AI not being able to build wonders across turns; Change Tile High…
instafluff0 Jan 6, 2026
6c5c933
Refine can build building checks; Update mideast holy site cathedral art
instafluff0 Jan 6, 2026
d79d0a0
Add config value for destroying neighborhood reduces population; Fix …
instafluff0 Jan 6, 2026
7b83656
Update great lighthouse art
instafluff0 Jan 6, 2026
d41d848
Update bridge art; Update port placement logic
instafluff0 Jan 7, 2026
a7c7898
Updated can build building logic
instafluff0 Jan 7, 2026
4820096
Fix crash when user chooses wonder to build
instafluff0 Jan 7, 2026
94fadf8
Fix bug with building natural wonder on group worker move; Fix mine n…
instafluff0 Jan 8, 2026
9449689
Add expand_water_tile_checks_to_city_work_area flag and refactor patc…
instafluff0 Jan 8, 2026
9cfbbb6
Update port art to have middle ages and ancient be the same
instafluff0 Jan 8, 2026
422c8b6
Enable pillaging for naval units
instafluff0 Jan 8, 2026
ba0f3f6
Intercept key event and show distrit-specific confirmation popup for …
instafluff0 Jan 9, 2026
ccf3eef
Update port defaults; Fix naval pillaging bug
instafluff0 Jan 9, 2026
2ca314c
Refactor districts check to build improvements
instafluff0 Jan 10, 2026
69d14ff
Ensure AI workers dont join cities if districts to be built; Fix logi…
instafluff0 Jan 11, 2026
eba0d34
Add logic for port healing and attack
instafluff0 Jan 11, 2026
e84b07e
AI trying to build air/naval units triggers districts to be queued
instafluff0 Jan 11, 2026
793fee5
Add patches for AI aerodrome usage; Fix tech check on patch_City_can_…
instafluff0 Jan 11, 2026
ef62b2b
Add buildable_by_civs, buildable_by_civ_traits, buildable_by_civ_govs…
instafluff0 Jan 11, 2026
b719bbf
Finish 1st version of bridge art
instafluff0 Jan 11, 2026
6532df0
Begin bridge implementation
instafluff0 Jan 11, 2026
4428fca
Initial implementation attempt with bridges
instafluff0 Jan 11, 2026
9799bcd
Fix bridge rendering bug
instafluff0 Jan 12, 2026
39ee666
Add support for buildable_on irrigation and mines
instafluff0 Jan 12, 2026
07c1d3d
Add contiguous bridge direction check
instafluff0 Jan 12, 2026
48561f0
Add support for flexible tile- & improvement-based extra bonuses for …
instafluff0 Jan 13, 2026
69d9fb3
Have district-generated resources appear on map
instafluff0 Jan 13, 2026
31c514b
Add district todos to source control
instafluff0 Jan 13, 2026
b6f87a5
Expand Bridge art with side paddings; Add y_offset and x_offset confi…
instafluff0 Jan 14, 2026
b7b9da4
Begin implementation of canal district
instafluff0 Jan 14, 2026
72ad526
Attempt canal movement implementation
instafluff0 Jan 14, 2026
9c6c39f
Working on canal art
instafluff0 Jan 14, 2026
26d0a1c
Begin logic for canal render
instafluff0 Jan 14, 2026
0dd8809
Add logic for building and rendering canals
instafluff0 Jan 14, 2026
16c7dfc
Working through Canal rendering
instafluff0 Jan 14, 2026
73797fa
Mostly sorted out canal rendering issues
instafluff0 Jan 14, 2026
fbb0780
Canals *almost* rendering perfectly
instafluff0 Jan 14, 2026
bb682f9
Canal art updates
instafluff0 Jan 14, 2026
6d6dbab
Better rendering for Canal
instafluff0 Jan 14, 2026
286d71d
Canals finally looking good; Canal art fragement indices aligned with…
instafluff0 Jan 14, 2026
f5cb97d
Updated canal logic
instafluff0 Jan 14, 2026
10941b1
Refactor bridges to always know which direction facing, like canals, …
instafluff0 Jan 14, 2026
f3d4fdf
Add flags for enabling/disabled units from entering bridges and canal…
instafluff0 Jan 15, 2026
97ad024
Add flag for max_contiguous_canal_districts
instafluff0 Jan 15, 2026
3f3937a
Experimenting with NS canal width
instafluff0 Jan 15, 2026
1765465
Update logic for naval & air movement, AI naval & air district building
instafluff0 Jan 15, 2026
710d6c6
Refine port direction code
instafluff0 Jan 16, 2026
9e2dacb
Initial experimentation with Great Wall
instafluff0 Jan 16, 2026
af9c437
Touch up Great Wall art
instafluff0 Jan 16, 2026
a5d28cb
Add obsoleted_by flag and logic
instafluff0 Jan 16, 2026
7b41a93
Add flags and basic logic for Great Wall impl
instafluff0 Jan 16, 2026
1c7c5bd
Added flag & logic for disabling great wall vanilla defense bonus effect
instafluff0 Jan 16, 2026
a2ad97c
Add logic for making great wall impassible
instafluff0 Jan 16, 2026
1ff2558
Refine angles in Great Wall art
instafluff0 Jan 16, 2026
4654182
Add draw_great_wall_district
instafluff0 Jan 16, 2026
4eeec5c
Add process for auto-building great wall around territory if wonder c…
instafluff0 Jan 16, 2026
5b8e9fe
Refine great wall art
instafluff0 Jan 16, 2026
c83a8ee
Done with initial art draft of Great Wall
instafluff0 Jan 16, 2026
6433312
Great Wall finally looking good
instafluff0 Jan 16, 2026
44f0992
Great Wall placement routine almost working
instafluff0 Jan 16, 2026
111c7fc
Demo-ready
instafluff0 Jan 17, 2026
7b25b54
Add support for buildable_on_districts
instafluff0 Jan 17, 2026
3ffb5c3
Fix Great Wall tile loop bug; Refine art; Shorten text prompts; Handl…
instafluff0 Jan 17, 2026
56c8f04
Refine Great Wall near water placement logic
instafluff0 Jan 17, 2026
1220cc0
Add flag for allowing extraterritorial colonies, as well as check to …
instafluff0 Jan 18, 2026
0259a7d
Implement attitude penalty for extraterritorial colonies
instafluff0 Jan 18, 2026
b920583
Add alternative render strategy (building by building, multiple draw …
instafluff0 Jan 18, 2026
ce07d75
Fix render logic
instafluff0 Jan 18, 2026
811c9a2
Add patch for allowing extraterritorial colonies
instafluff0 Jan 19, 2026
4b1b091
Add support for draw_over_resources to districts config; Update Great…
instafluff0 Jan 19, 2026
ad495ab
Align Great Wall base pillar slats to be symmetrical
instafluff0 Jan 19, 2026
7aaa162
Limit AI workers to only enter coast if assigned a maritime district job
instafluff0 Jan 19, 2026
3bf1a2f
Add ai_build_strategy flag and tile improvement AI worker logic
instafluff0 Jan 19, 2026
1db5b82
Add algorithm for determining bodies of water connected by canals; In…
instafluff0 Jan 19, 2026
9ce4aa6
Add flag and logic for capping # of distro hubs per civ
instafluff0 Jan 19, 2026
6bbef11
Add button for central rail hub
instafluff0 Jan 19, 2026
f5aa648
Add inleads for right click menu functions
instafluff0 Jan 19, 2026
20fb71a
Add support for named tiles
instafluff0 Jan 19, 2026
cbc69c3
Update named tile header
instafluff0 Jan 19, 2026
1f4ede5
Refactor map tile text drawing
instafluff0 Jan 19, 2026
f100710
Allow naming of city tiles
instafluff0 Jan 20, 2026
28f7c9d
Add separator bar before "Name Tile", tile highlighting
instafluff0 Jan 20, 2026
d121830
Add support for parsing named tiles from scenario files; Ensure scena…
instafluff0 Jan 20, 2026
664a54b
Add support for allow_irrigation_from flag; Refactor and simplify for…
instafluff0 Jan 20, 2026
496f111
Update config for central rail hub button
instafluff0 Jan 20, 2026
0a359d1
Add button art and config for energy grid
instafluff0 Jan 20, 2026
b9bf044
Add bridge button art and config
instafluff0 Jan 20, 2026
efedbf1
Add canal button and config; Extend button pcx files
instafluff0 Jan 20, 2026
30a40b1
Add Great Wall button art and config
instafluff0 Jan 20, 2026
7789e69
Add data center button art and config
instafluff0 Jan 20, 2026
589f2f0
Add offshore extraction zone button art and config; touch up image
instafluff0 Jan 20, 2026
8339dcf
Add park button art and config
instafluff0 Jan 20, 2026
b82a630
Add ski resort button art and config
instafluff0 Jan 20, 2026
dc27a6a
Touch up great wall button art
instafluff0 Jan 20, 2026
0fd4722
Ensure great wall, bridges, canals, only connect to completed tiles
instafluff0 Jan 20, 2026
2b1a01b
Boost AI chances of bombarding great wall
instafluff0 Jan 20, 2026
8e48e70
Relax AI worker rules for entering coast; Nerf Great Wall culture & g…
instafluff0 Jan 21, 2026
ff5e520
Make ai city district build wait turns a config option, not hardcoded
instafluff0 Jan 21, 2026
9ddc812
Refine naval unit healing logic
instafluff0 Jan 21, 2026
2b3ff25
Identified bug in try_path_to_maritime_district, comment out for now
instafluff0 Jan 22, 2026
d45f90d
Add heal_units_in_one_turn option
instafluff0 Jan 22, 2026
370624d
Update patch_City_spawn_unit_if_done to ensure air units and naval un…
instafluff0 Jan 22, 2026
4886f84
Add building-level bonus boosts to default config
instafluff0 Jan 22, 2026
2fef375
Simplify AI canal building logic; Fix heal in one turn logic; Remove …
instafluff0 Jan 22, 2026
289258d
Add logic for AI protecting ports
instafluff0 Jan 22, 2026
13ebce0
Add additive bonuses for defense_bonus_percent
instafluff0 Jan 23, 2026
79c86de
Refine logic for defending ports
instafluff0 Jan 23, 2026
3e30415
Streamline logic and remove repetitive code in patch_Unit_can_move_to…
instafluff0 Jan 23, 2026
6329ea8
Add district-generated resources using same approach is mill-based, f…
instafluff0 Jan 23, 2026
5bacf42
Add logic for bridge connecting two continents
instafluff0 Jan 23, 2026
2557f84
Add auto_add_road, auto_add_railroad
instafluff0 Jan 23, 2026
44ca94e
Ensure AI doesnt build roads and railroads not needed if they will be…
instafluff0 Jan 23, 2026
79bb4e5
AI actually building reasonable canals and bridges - hallelujah
instafluff0 Jan 24, 2026
76e627f
Add AI great wall auto build strategy
instafluff0 Jan 24, 2026
54dbc87
Add flag for buildable_by_war_allies
instafluff0 Jan 25, 2026
6965c9d
Add flag for buildable_by_pact_allies
instafluff0 Jan 25, 2026
624824f
Fix scenario art from search folder not loading bug
instafluff0 Jan 25, 2026
ea5ce19
Clean up bridge & canal AI logic
instafluff0 Jan 25, 2026
c71aaa3
Add ser/deser processes for great wall state, AI candidate bridges an…
instafluff0 Jan 25, 2026
e9954e7
Ensure AI doesnt build bridges/canals immediately next to each other;…
instafluff0 Jan 25, 2026
42864b4
Add comments, remove bridge/canal debugging function calls
instafluff0 Jan 25, 2026
d01aaa9
Add advance_prereqs (plural); Allow OR logic for buildings with alter…
instafluff0 Jan 26, 2026
23c905e
Add negative district yield icon art & pcx loading
instafluff0 Jan 26, 2026
d8b9199
Update read_int() to allow for negative numbers
instafluff0 Jan 26, 2026
001cff7
Add logic and UI handling for negative bonus values
instafluff0 Jan 26, 2026
a76a604
Allow for bonus resources to be prereqs as well
instafluff0 Jan 26, 2026
b5f493e
Working through district resource updates
instafluff0 Jan 26, 2026
8313cdf
Centralize and reuse generated resource tech check
instafluff0 Jan 26, 2026
268ecb0
Remove unnecessary (long) conversions
instafluff0 Jan 26, 2026
07a8d26
Refine great wall draw logic; Change district default bonuses
instafluff0 Jan 27, 2026
130938f
Allow AI workers to replace obsolete districts
instafluff0 Jan 27, 2026
fe952fb
Switch great wall to be a config value with wonder name, instead of c…
instafluff0 Jan 27, 2026
b748f1c
Rework Hoover Dam art, tighten river alignment code
instafluff0 Jan 28, 2026
9840a6d
Finish Hoover Dam construction art
instafluff0 Jan 28, 2026
c3f199b
Update todos
instafluff0 Jan 28, 2026
f75e3ac
Add buildable_adjacent_to and buildable_adjacent_to_districts, as wel…
instafluff0 Jan 28, 2026
3c2c855
Add commented details of district config fields
instafluff0 Jan 28, 2026
1d6c613
Add Water Park
instafluff0 Jan 28, 2026
702a12f
Add flags for AI building bridges/canals; refine great wall render lo…
instafluff0 Jan 28, 2026
754bce1
Touch up Energy Grid art; Abandoned maritime art
instafluff0 Jan 28, 2026
5d58edb
Update holy site art to use river water color
instafluff0 Jan 28, 2026
81ac996
Add commented instructions for wonders and natural wonders
instafluff0 Jan 28, 2026
c2a247d
Touch up bridge art
instafluff0 Jan 28, 2026
1b477a4
Working through art touchups
instafluff0 Jan 28, 2026
c083b6b
Update cathedral and newtons university art
instafluff0 Jan 28, 2026
86140d1
Fix wonder at 3rd column alignment
instafluff0 Jan 28, 2026
af7a78f
Update modern marketplace art, redo color indices on commerical hubs
instafluff0 Jan 28, 2026
566bb60
Major touchup of bridges and canals, looking much better; Refine rend…
instafluff0 Jan 28, 2026
5e423f6
Add railroad render handling and art for bridges
instafluff0 Jan 28, 2026
7a27541
Add Municipal District art placeholder; Validate by-building render s…
instafluff0 Jan 29, 2026
681ed28
Update default config for water park and municipal district
instafluff0 Jan 29, 2026
598d5b1
Refactor and simplify draw_district_on_tile
instafluff0 Jan 29, 2026
973d14d
Fix error message
instafluff0 Jan 29, 2026
37fc0a7
Resolving merge issues
instafluff0 Jan 29, 2026
284b13c
Merge pull request #7 from instafluff0/ports
instafluff0 Jan 29, 2026
7bfc1ee
Resolve more merge issues
instafluff0 Jan 29, 2026
d854b86
Add enable_energy_grid_districts flag
instafluff0 Jan 29, 2026
bd5dc4b
Correct snow forest detection func
instafluff0 Jan 29, 2026
767357f
Update Water Park art
instafluff0 Jan 29, 2026
7ca3b1a
Update bridge art to reuse for ancient/middle ages
instafluff0 Jan 29, 2026
3512dc8
Add comments to default c3x config file for new settings
instafluff0 Jan 29, 2026
d222911
Add comments for port districts
instafluff0 Jan 29, 2026
58d31dc
More port district comments
instafluff0 Jan 29, 2026
4c637a1
More port comments
instafluff0 Jan 29, 2026
bfcda2b
Add comments for AI auto build great wall strategy
instafluff0 Jan 29, 2026
d980af8
Fix unused Wonder districts not rendering
instafluff0 Jan 29, 2026
c7d2fc4
Add extra logic for handling aqueducts
instafluff0 Jan 29, 2026
667eb0d
Fix bug with worker taking instruction from previous worker on keydow…
instafluff0 Jan 29, 2026
283b8cf
Working through building rail/road on bridges issues
instafluff0 Jan 30, 2026
377bfe3
Fix movement on bridges w/ roads & rails bug
instafluff0 Jan 30, 2026
63edbb6
Clean up logic for allowing bridge roads
instafluff0 Jan 30, 2026
cb77f8b
Add "lake" option
instafluff0 Jan 30, 2026
5ad8c6d
Set maritime pillage button tooltip text
instafluff0 Jan 30, 2026
c047278
Fix coastal fortress check - city still needs to be directly adjacent
instafluff0 Jan 30, 2026
3ffe974
Add much better art for newtons university
instafluff0 Jan 30, 2026
64323a0
Add better newtons university construction art
instafluff0 Jan 30, 2026
147967b
Touch up industrial zone art with lighter ground surrounding
instafluff0 Jan 30, 2026
f0855e6
Add missing interpolation sign in "Needs neighborhood to grow" messag…
instafluff0 Jan 30, 2026
19f93d2
Touch up hoover dam mountains to blend better
instafluff0 Jan 30, 2026
286a399
Draw extra south great wall
instafluff0 Jan 30, 2026
8182b9b
Resolving merge issues
instafluff0 Jan 30, 2026
5d47b1f
Remove unnecessary debug line
instafluff0 Jan 31, 2026
d435fa8
Remove redundant rendering pixel offset code
instafluff0 Jan 31, 2026
a83c7aa
Refactor and add separate distrit config support for overlays vs tile…
instafluff0 Jan 31, 2026
9d006b8
Rename max_building_index -> img_column_count, allow setting via config
instafluff0 Jan 31, 2026
bfddb73
Update water park art
instafluff0 Jan 31, 2026
1a1f444
Ensure civ-built overlays are removed when a district is built over top
instafluff0 Jan 31, 2026
5277f2c
Resolved merge conflicts
instafluff0 Jan 31, 2026
23807e0
Add patch to prevent empty army combat divide by zero bug
instafluff0 Jan 31, 2026
012671c
Renamed patch_empty_army_combat to patch_empty_army_combat_crash and …
instafluff0 Feb 1, 2026
b6dcb40
Minor alignment fix
instafluff0 Feb 1, 2026
cb70639
Add wonders_2 light annotations
instafluff0 Feb 1, 2026
a36b1b8
Fix day-night cycle render issues
instafluff0 Feb 2, 2026
5d212de
Fix changelog entry description for empty army divisor crash issue
instafluff0 Feb 2, 2026
bbfaa93
Refactor and systematize img column count, sync w/ day-night cycle im…
instafluff0 Feb 2, 2026
9717545
Fix off-by-one img_column_count / dependent_improvements_max_index bu…
instafluff0 Feb 2, 2026
28317f4
Ensure day-night cycle checks mod/scenario folders as well
instafluff0 Feb 2, 2026
7b466ec
Update Port NE, Ski Resort, Hoover Dam light annotations
instafluff0 Feb 2, 2026
f393762
Add Bridge industrial light annotations
instafluff0 Feb 2, 2026
3cc597e
Fix Bridge industrial light annotations; Fix by-building draw algorithm
instafluff0 Feb 2, 2026
6115533
Add modern bridge light art
instafluff0 Feb 2, 2026
831c6ab
Add Port NW light annotations
instafluff0 Feb 2, 2026
d74ccda
Add Port SE light annotations
instafluff0 Feb 2, 2026
bfb4df5
Add Port SW light annotations
instafluff0 Feb 2, 2026
18b513a
Add Park light annotations
instafluff0 Feb 2, 2026
c7bff3e
Add Energy Grid light annotations; Fix Energy Grid art column index m…
instafluff0 Feb 2, 2026
e6b84dc
Touch up Hoover Dam light annotations
instafluff0 Feb 2, 2026
b3fa6bb
Add Canal light annotations; Allow wonder districts on mountains
instafluff0 Feb 3, 2026
b70d6d0
Add offshore extraction zone light annotations
instafluff0 Feb 3, 2026
051f59f
Ensure land/naval units are despawned if bridge/canal destroyed
instafluff0 Feb 3, 2026
3398490
Add Data Center light annotations
instafluff0 Feb 3, 2026
a5ced75
Add Great Wall, updated Canal light annotations
instafluff0 Feb 3, 2026
26d070a
Add Water Park, updated Holy Site mideast light annotations
instafluff0 Feb 3, 2026
98d0025
Update Commercial Hub light annotations for Shibuya like area and inc…
instafluff0 Feb 3, 2026
ea79ff3
Touch up ancient Port light annotations; Update day-night scripts to …
instafluff0 Feb 3, 2026
9c3a924
Fix Pyramids shadow angle
instafluff0 Feb 4, 2026
a441fdb
Refactor to separate districts buildable optionally on an overlay (Gr…
instafluff0 Feb 5, 2026
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1 change: 1 addition & 0 deletions .gitignore
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*.exp
*.lib
ref/
agents.md
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temp.exe
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26 changes: 25 additions & 1 deletion Art/.gitignore
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24 changes: 0 additions & 24 deletions Art/Districts/.gitignore

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2 changes: 1 addition & 1 deletion Art/Districts/1200/.gitignore
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*_lights.PCX
*_lights.pcx
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