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chore: update game bridge to 2.12.5 #653
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ImmutableJeffrey
previously approved these changes
Jan 28, 2026
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Sandbox now enforces SDK minor version >= 0.42 for user registration. Include x-sdk-version=0.42 so RegisterOffchain doesn't fail.
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Update the embedded game-bridge build so RegisterOffchain errors include http status, URL, and request trace identifiers.
Upgrade RegisterOffchain error messages so any pre-existing [httpStatus=...] suffix is replaced with a detailed version including trace/request IDs.
Ensure callFunction returns the wrapped error string so RegisterOffchain logs include httpStatus/url and correlation fields like trace/request IDs.
Parse existing [httpStatus=... url=...] strings for registerOffchain so we still emit trace/request IDs and response snippets in Unity logs.
Update the embedded game-bridge build to avoid sending ts-immutable-sdk-0.0.0 so backend version validation for /v2/passport/users passes.
Temporarily replace any ts-immutable-sdk-0.0.0 occurrences in the embedded bridge build to validate backend compatibility.
Always collect the Unity 6 Windows player log directory and any crash dumps so test failures that close the executable can be diagnosed.
Disable IMX connect/register/transfer E2E coverage across Windows, macOS, and Android suites as IMX support is being dropped for new versions.
Poll the Output text after ConnectEvm and RequestAccounts to reduce flakiness from async UI updates in CI.
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Wait for the correct scene before interacting with Relogin/Login buttons on macOS, add fallback diagnostics when ReloginBtn is missing, and always upload Unity Player logs/crash reports for easier CI debugging.
Mac/Windows UI runs share the same MailSlurp inbox and account state, which can cause flaky failures when executed concurrently. Use a single concurrency group so jobs run one-at-a-time.
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Update game bridge (build from ts-immutable-sdk version 2.12.5)