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chore: Added PlayStation and Xbox as build targets for integration tests#2519

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bitsandfoxes wants to merge 1 commit intochore/follow-up-switchfrom
feat/build-playstation-xbox
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chore: Added PlayStation and Xbox as build targets for integration tests#2519
bitsandfoxes wants to merge 1 commit intochore/follow-up-switchfrom
feat/build-playstation-xbox

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@bitsandfoxes
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Following the book on what we did for Switch in #2509

#skip-changelog

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github-actions bot commented Feb 4, 2026

Semver Impact of This PR

🟢 Patch (bug fixes)

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Cursor Bugbot has reviewed your changes and found 1 potential issue.

Bugbot Autofix is OFF. To automatically fix reported issues with Cloud Agents, enable Autofix in the Cursor dashboard.

{
Debug.Log("Builder: Building Xbox Series X|S IL2CPP Player");
BuildIl2CPPPlayer(BuildTarget.GameCoreXboxSeries, BuildTargetGroup.GameCoreXboxSeries, BuildOptions.StrictMode);
}
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Xbox target naming mismatch across tooling

High Severity

The new Xbox path uses the platform identifier GameCoreScarlett in PowerShell and plugin meta generation, but the Unity build uses BuildTarget.GameCoreXboxSeries/BuildTargetGroup.GameCoreXboxSeries. If Unity treats these as distinct platform identifiers, the copied native plugin can be excluded from the build or the build can target the wrong platform.

Additional Locations (2)

Fix in Cursor Fix in Web

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