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Fast Counterfactual Regret Minimization for F#

  • Supports multi-player, zero-sum games.
  • Uses paralellization for speed.

Each game in a "chunk" of games is traversed on its own thread. Updates from these threads are then merged after all games in the chunk have been traversed.

Caution: This performs poorly for "imperfect recall" games, because the delayed merge prevents pruning of nodes that are revisited within a single game.

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Fast Counterfactual Regret Minimization for F#

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