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Phong13
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Mar 16, 2019
Scripts/Editor/BSoftBodyEditor.cs
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| SoftBody softBody = bSoftBodyTarget.GetCollisionObject() as SoftBody; | ||
| MeshFilter meshFilter = bSoftBodyTarget.GetComponent<MeshFilter>(); | ||
| // Transform trans = bSoftBodyTarget.transform; | ||
| Vector3[] vertices = meshFilter.sharedMesh.vertices; |
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This looks cool!
Can the vertices of the shared mesh be cached? Getting the vertices every editor frame update will generate a fair bit of garbage.
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That's definitely a good idea, but I am actually not using the vertices at all! I was thinking about using them, but I'm using the nodes instead.
Do you have any suggestions on other properties that should be available in the editor view?
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Are there some stiffness properties that could be edited this way? That would make adjusting the properties very intuitive.
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Add support for run-time editing of the mass of nodes of a SoftBody (https://twitter.com/i/status/1102674655872208897). Colours indicate their value.