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From the screenshot, sounds like a cool map :) Edit: This is my review: The map is cool, interesting, yet very simple. I like it. I don't see much of a thing which needs to be changed before a merge. Though I didn't exactly count the number of ores for each side. I think this map is suitable for all game modes we currently have(nade, classes and classic). I think in future, this map could be a good candidate for flagwars as well. There are some stuff which I don't have explicit opinion on them but are of great note:
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Thank you for your review. Players can find some mese (15%) and iron(20%) ores from treasures. To use mese in treasures players need to have steel pickaxe at least. Also there are (2+6)*3=24 mese ores and 18+17*2=52 iron ores for each team, if I counted correctly. |
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Is it like the Sierpinski triangle? I'll test it on Wednesday if I have time. |
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No, it is not Sierpinski triangle, it is just 3d grid. |
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What is status of this PR? |
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| game_modes = return {"classes","nade_fight","classic"} | |||
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| game_modes = return {"classes","nade_fight","classic"} | |
| game_modes = return {"classes","classic"} |
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When I tested the map, it was bright enough like in the first screenshot. The walls and floor should be darker, because that was the design. |
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This error happened on every map on my PC, so I ignored it. The map appears darker on your PC than on mine. This is due to the light curve gamma.
How to do this? I may add more sources of light if others also experience darkness. And gameplay in nade fights: https://youtu.be/RA1ZR9bPwog |
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The map does not have any bugs in it as far as I can tell, but in my personal opinion it is a little too simple. I personally like complicated maps, so it's probably just me. Also, I also would think that more light would be nice. |
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@mpixelate since it's marked as a draft, I will label it as WIP. let me know when it's ready for review again. |
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Hi, I have just one comment for your map: The ores found in the chests are not a problem, but the fact that it is in the form of stone + ores disturbs me. Shouldn't we do as for the map "abandoned_isles" and put the ores directly? |
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This map is going to be redone because I think players will rarely encounter each other in such a huge 3D map and will speedrun it too quickly. So, I will turn it into a two-team map with small chokepoints where players are more likely to meet. |
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No structures have actually been changed. Most things were added through init.lua.
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