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This adds an option to the sound handling so that an in-mission looping sound is played for as long as the text is scrolling, and then stops when the text finishes scrolling. Right now beep_5.wav is used as a placeholder sound effect; textdraw.wav could also be used, but it would have to be copied into the in-mission sound section in sounds.tbl. Also adds an important detail to sexp help, removes trailing whitespace in the script, and fixes tab-indentation. (Unfortunately the whitespace changes in `Scroll:Draw` make it appear that there are more changes than there really are. The main non-whitespace changes are the addition of the `line.Handle` management and the removal of the `finalString` variable.) This corresponds to the old PR 3: AxemP/AxemFS2Scripts#3
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This adds an option to the sound handling so that an in-mission looping sound is played for as long as the text is scrolling, and then stops when the text finishes scrolling. Right now beep_5.wav is used as a placeholder sound effect; textdraw.wav could also be used, but it would have to be copied into the in-mission sound section in sounds.tbl.
Also adds an important detail to sexp help, removes trailing whitespace in the script, and fixes tab-indentation.
(Unfortunately the whitespace changes in
Scroll:Drawmake it appear that there are more changes than there really are. The main non-whitespace changes are the addition of theline.Handlemanagement and the removal of thefinalStringvariable.)This corresponds to the old PR 3:
AxemP/AxemFS2Scripts#3