Added Hough Transform Line Detection. OSX only for now.#54
Added Hough Transform Line Detection. OSX only for now.#54maxcan wants to merge 1 commit intoBradLarson:masterfrom
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Initial work.. very broken Intermediate work.. parallel coords ready to test Added hough line transform.. does not work some more voodoo hacking / experimentation FACEPALM - that fragment shader just colors in the vertices drawn by the GL_DRAW commands Back to a straight port from GPUImage1.. not drawing the lines for some reason parallel coord transform works incremental progress on hough.. getting close line detection is alive!! Cleaned up Parallel and Hough
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Hi, I couldn't compile this branch under Xcode 8, Swift 3. Lots of errors :/ |
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Yes. It was pushed out before swift 3 but not merged. Haven't gotten around
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I'd offer to help but I have 2 days experience with Swift :) W |
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I probably wont get to get to this this week, but will try to soon. On Wed, Sep 28, 2016 at 11:17 PM Winton Davies notifications@github.com
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closing in favor of #94 |
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Thanks Brad!!
W
…On Mon, Nov 28, 2016 at 7:26 PM, Max Cantor ***@***.***> wrote:
closing in favor of #94 <#94>
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Mostly a direct port from GPUImage 1. OSX Only. Will come later.
partially closes #50