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[Windows] #2434

@robrab2000

Description

@robrab2000

Unity version

6.3.6f1

Unity editor platform

Windows

AVPro Video edition

Ultra

AVPro Video version

Latest

Device hardware

Threadripper cou
A6000 gpu

Which Windows version are you using?

11

Graphics API

D3D 11

Video API

Media Foundation

Audio output

System Direct

Any other Media Player component configuration required to reproduce the issue.

No response

Which output component(s) are you using?

No response

Any other component configuration required to reproduce the issue.

No response

The issue

We are having some playback stutter with 25fps video files. I have set our preroll and parallel processing both to 16 and have the render sync set to true. I ramp the Unity frame rate to match the frame rate of the video too. Could you recommend some steps for me to debug the issue or any other setting you would recommend?

One thing is that our canvas area is pretty large, 6656x3744 so I’m going to try it at a smaller world size and see if this helps..

We have tried a number of video formats but we are generally using NotchLC and HapQ formats for the video files.

The stutter is fairly subtle but the videos are playing on full NBA basketball court sized a LED floor so even small stutters stand out on such a large display.

Media information

No response

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WindowsWindows platformtriageNeeds triage

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